Saturday, October 14, 2017

Saturday #Review - Warcross by Marie Lu #YALit #SyFy @Marie_Lu ‏@PutnamBooks

Series: Warcross # 1
Format: Hardcover, 368 pages
Release Date: September 12, 2017
Publisher: G.P. Putnam's Sons Books for Young Readers
Source: Library
Genre: Young Adult / Science Fiction

From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem…and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.



Warcross, by author Marie Lu, is the first installment in the authors Warcross duology. Like Ready Player One and The Matrix, Warcross takes readers into a strikingly realistic version of what the future may hold, where the lines are blurred, and the effects of online gaming seep from the virtual into reality. Though Emika's learned everything she could about the brilliant and mysterious Hideo Tanaka, she never imaged she'd meet him, let alone become one of his confidants.

18-year old Emika Chen is a down on her luck college drop out who is several months behind on her bills, including her rent. She's also got a criminal record, but not for doing something bad. On top of losing her beloved father, she has struggled with life and finding a decent paying job. As a way of paying her bills, Emika is also a bounty hunter going after those who illegally gamble on Warcross. So illegal, that there are those who put up good money to apprehend those who are in arrears and owe a substantial debt. Emika isn't the best bounty hunter there is.

Nope. She's already lost several as the story begins, and loses another one to shear bad luck. But, then the crazy begins. Emika accidentally hacks her way into Warcross using her outdated Neurolink, and finds herself in the game itself where everyone in the world sees her. Thinking that she is going to be arrested as an adult this time, Emika instead is spirited away to Tokyo by Hideo and given a job hunting down a hacker who has been disrupting the game. Warcross is a game that is played by those of all walks of life and all skill sets. 

Emika doesn't realize that her life is about to get even more twisted and dangerous by being one of the wild card players in this years game and by digging into hard truths that may end up getting her targeted by the person hacking into Warcross. Emika soon learns Hideo is hiding frightening secrets, secrets that may be her undoing. From the wild draft party, to meeting her new team the Phoenix Riders, to attempting to uncover who is hacking to Warcross and why, Emika has her hands full and then some when she realizes that things aren't exactly what she has been told. 

Even though Emika is brilliant and talent, there might be someone else out there even better than she is. From the incredibly descriptive futuristic setting of Tokyo, to the Warcross game itself, to the diversity of the characters, to the game where everything is as bloodthirsty as you might think, Warcross impresses my alt-geek persona. The mystery behind who the culprit was, and what this person actually wants, was well thought out and delivered in a way that left me curious as to if I was correct in my guesstimate as to who the actual villain really was. 

The mysterious Hideo becomes more than Emika's employer after the two grow closer. One could say that this is a very smart person in Emika who has finally met the person who put her on the road to becoming an even better hacker that is hard to resist. The ending of the story itself is just mind blowing and sets up an irresistible urge to read the next installment as soon as I can get my hands on the book. 


Chapter 1

It’s too damn cold of a day to be out on a hunt.

I shiver, tug my scarf up higher over my mouth, and wipe a few snowflakes from my lashes. Then I slam my boot down on my electric skateboard. The board is old and used, like everything else I own, its blue paint almost entirely scraped off to reveal cheap silver plastic underneath—but it’s not dead yet, and when I push my heel down harder, it finally responds, jerking me forward as I squeeze between two rows of cars. My bright, rainbow-dyed hair whips across my face.

“Hey!” a driver yells as I maneuver past his car. I glance over my shoulder to see him waving a fist at me through his open window. “You almost clipped me!”

I just turn back around and ignore him. Usually, I’m a nicer person than this—or, at least, I would have shouted an apology back. But this morning, I’d woken up to a yellow paper taped to the door of my apartment, its words printed in the largest font you can imagine.

72 HOURS TO PAY OR VACATE

Translation: I’m almost three months behind on my rent. So, unless I can get my hands on $3,450, I’ll be homeless and in the streets by the end of the week.

That’d put a damper on anyone’s day.

My cheeks sting from the wind. The sky beyond the cut of skyscrapers is gray, turning grayer, and in a few hours this flurry of snow will become a steady fall. Cars jam the streets, a nonstop trail of brake lights and honking from here all the way to Times Square. The occasional scream of a traffic controller’s whistle cuts above the chaos. The air is thick with the smell of exhaust, and steam billows from an open vent nearby. People swarm up and down the sidewalks. Students coming home from school are easy to spot, their backpacks and fat headphones dotting the crowds.

Technically, I should be one of them. This should have been my first year of college. But I started skipping classes after Dad died and dropped out entirely several years ago. (Okay, fine—technically, I was expelled. But I swear I would’ve quit anyway. More on that later.)

I look down at my phone again, my mind returning to the hunt. Two days ago, I had gotten the following text message:

New York Police Department ALERT!
Arrest warrant out for Martin Hamer.
Payment $5,000.

The police are so busy these days with the increasing crime in the streets that they don’t have time to hunt for petty criminals on their own—petty criminals like Martin Hamer, who’s wanted for gambling on Warcross, stealing money, and allegedly selling drugs to fund his bets. So, about once a week, the cops send out a message like this, a promise to pay anyone who can catch the criminal in question.

That’s where I come in. I’m a bounty hunter, one of many in Manhattan, and I’m fighting to capture Martin Hamer before another hunter can.

Anyone who’s ever fallen on hard times will understand the nearly constant stream of numbers that run through my mind. A month’s rent in the worst apartment in New York: $1,150. A month’s food: $180. Electricity and internet: $150. Boxes of macaroni, ramen, and Spam left in my pantry: 4. And so on. On top of that, I owe $3,450 in unpaid rent, and $6,000 in credit card debt.

The number of dollars left in my bank account: $13.

Not the normal things a girl my age worries about. I should be freaking out over exams. Turning in papers. Waking up on time.

But I haven’t exactly had a normal adolescence.

Five thousand dollars is easily the largest bounty in months. For me, it might as well be all the money in the world. So, for the last two days, I’ve done nothing but track this guy. I’ve lost four bounties in a row this month. If I lose this one, too, I’m going to be in real trouble.

Tourists always clogging up the streets, I think as a detour forces me down a path right into Times Square, where I get stuck behind a cluster of auto-taxis jammed at a pedestrian walkway. I lean back on my board, pull myself to a halt, and start inching backward. As I go, I glance down at my phone again.

A couple of months ago, I’d succeeded in hacking into the main directory of Warcross players in New York and synced it all up to my phone’s maps. It’s not hard, not if you remember that everyone in the world is connected in some way to everyone else. It’s just time-consuming. You worm your way into one account, then branch out to their friends, then their friends, and eventually, you’re able to track the location of any player in New York City. Now I’ve finally managed to place my target’s physical location, but my phone’s a cracked, beat-up old thing, with an antique battery that’s on its last legs. It keeps trying to sleep in order to save energy, and the screen is so dark I can barely see anything.

“Wake up,” I mutter, squinting at the pixels.

Finally, the poor phone lets out a pitiful buzz, and the red location marker updates on my map.

I make my way out of the taxi jam and push my heel down on my board. It protests for a moment, but then it speeds me forward, a dot in a sea of moving humanity.

Once I reach Times Square, screens tower above me, surrounding me in a world of neon and sound. Every spring, the official Warcross Championships kick off with a huge ceremony, and two teams of top-ranking players compete in an all-stars opening round of Warcross. This year’s opening ceremony happens tonight in Tokyo—so all the screens are Warcross-related today, showing a frenzied rotation of famous players, commercials, and footage of highlights from last year. Frankie Dena’s latest, craziest music video plays on the side of one building. She’s dressed like her Warcross avatar—in a limited edition suit and webbed glitter cape—and dancing with a bunch of businessmen in bright pink suits. Underneath the screen, a group of excited tourists stop to pose for photos with some guy dressed in fake Warcross gear.

Another screen features five of the superstar players competing in tonight’s opening ceremony. Asher Wing. Kento Park. Jena MacNeil. Max Martin. Penn Wachowski. I crane my neck to admire them. Each one is dressed from head to toe in the hottest fashion of the season. They smile down at me, their mouths big enough to swallow the city, and as I look on, they all hold up cans of soda, declaring Coca-Cola their drink of choice during game season. A marquee of text scrolls below them:

Top Warcross Players Arrive in Tokyo, Poised for World Domination

Then I’m through the intersection and cut onto a smaller road. My target’s little red dot on my phone shifts again. It looks like he’s turned onto Thirty-Eighth Street.

I squeeze my way through another few blocks of traffic before I finally arrive, pulling over along the curb beside a newsstand. The red location dot now hovers over the building in front of me, right above a café’s door. I tug my scarf down and let out a sigh of relief. My breath fogs in the icy air. “Caught you,” I whisper, allowing myself a smile as I think of the five-thousand-dollar bounty. I hop off my electric skateboard, pull out its straps, and swing it over my shoulder so that it bumps against my backpack. It’s still warm from use, the heat of it seeping through my hoodie, and I arch my back to savor it.

As I pass the newsstand, I glimpse the magazine covers. I have a habit of checking them out, searching for coverage of my favorite person. There’s always something. Sure enough, one of the magazines features him prominently: a tall young man lounging in an office, dressed in dark trousers and a crisp collar shirt, sleeves casually rolled up to his elbows, his face obscured by shadows. Below him is the logo for Henka Games, Warcross’s parent studio. I stop to read the headline.

HIDEO TANAKA TURNS 21




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